Play at Work: How Games Inspire Breakthrough Thinking PDF

Play at Work: How Games Inspire Breakthrough Thinking PDF

Play at Work: How Games Inspire Breakthrough Thinking ✅ [PDF / Epub] ☉ Play at Work: How Games Inspire Breakthrough Thinking By Adam L. Penenberg ⚣ – Centrumpowypadkowe.co.uk Do games hold the secret to better productivity If you ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something producti Work: How PDF Í Do games hold the secret to better productivity If you ve ever found yourself engrossed in Play at PDF/EPUB or Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing at Work: How ePUB ↠ something productive, you know how easily games hold our attention Hardcore gamers have spent the equivalent ofmillion years playing World of Warcraft while the world collectively devotes aboutmillion hours per day to Angry Birds A colossal waste of time Perhaps But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for creative and valuable pursuits Harnessing the power of games sounds like a New Age fantasy, or at least a fad that s only for hip start ups run by millennials in Silicon Valley But according to Adam L Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results Gamification isn t just for consumers chasing reward points any It s transforming, well, just about everything Penenberg explores how, by understanding the way successful games are designed, we can apply them to become efficient, come up with new ideas, and achieve even the most daunting goals He shows how game mechanics are being applied to make employees happier and motivated, improve worker safety, create better products, and improve customer service For example, Microsoft has transformed an essential but mind numbing task debugging software into a game by having employees compete and collaborate to find glitches in less time Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community As a result, the company was able to bring a cutting edge vehicle to market in less time and at far less cost than the Big Three automakers These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century Drawing on the latest brain science as well as his firsthand reporting from these cutting edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.


10 thoughts on “Play at Work: How Games Inspire Breakthrough Thinking

  1. Mk Mk says:

    I really wanted to like this bookthan I did especially since we ve been tasked with being innovative at work The book was a series of story of what the author considered games in the workplace Nice but I would have liked some ideas on how to incorporate some of these things in my own workplace For whatever reason, the author equated experiential learning with play or gamification at work I don t think these things are the same at all He spoke of medical students using dummies I really wanted to like this bookthan I did especially since we ve been tasked with being innovative at work The book was a series of story of what the author considered games in the workplace Nice but I would have liked some ideas on how to incorporate some of these things in my own workplace For whatever reason, the author equated experiential learning with play or gamification at work I don t think these things are the same at all He spoke of medical students using dummies to practice techniques and procedures to ensure they re using proper form, etc I don t think hearing that they re wrong or killing the dummy is a game to medical students at least I hope not Rather this is an educational technique used to help them LEARN proper procedure.Overall, I had high hopes for this book but it unfortunately didn t live up to expectations


  2. Kirsti Kirsti says:

    It seems odd to write a book about exciting new technologies and then fail to include photographs, diagrams, URLs, or opportunities for reader feedback except for one email address and one Twitter handle in the last paragraph of the acknowledgements, at the back of the book The part about Duolingo was fascinating and inspired me to try it and to get my spouse to try it too But that s only five pages out of 200.I think this book could have benefited from the approach Ha Joon Chang used in 23It seems odd to write a book about exciting new technologies and then fail to include photographs, diagrams, URLs, or opportunities for reader feedback except for one email address and one Twitter handle in the last paragraph of the acknowledgements, at the back of the book The part about Duolingo was fascinating and inspired me to try it and to get my spouse to try it too But that s only five pages out of 200.I think this book could have benefited from the approach Ha Joon Chang used in 23 Things They Don t Tell You about Capitalism. At the start of the book, he suggested seven ways to read it if you re most interested in X, read Chapters 4, 7, 8, and 11, but if you agree with Y statement, read Chapters 2, 6, and 15, and so on Also, I think Steven Johnson covered some of the same topics in a muchexciting way in his book Future Perfect.Some interesting facts from Play at Work Would you like to guess how much time each month Americans spend on Facebook Take a guess It s the equivalent of 100,000 years A 2011 Pew Foundation report said that thetime people spend on social networks, thetrusting they become Robert Hacker, a Yale professor, has calculated that income instability a 50% change in income, up or down, year to year has tripled since the 1970s Today s college educated employees have as much income instability as those without high school degrees did in the 70s No wonder people aren t loyal to companies any Actually, Penenberg says the professor s name is Robert Hacker, but Goodreads and Google tell me his name is Jacob Hacker


  3. Joel P. Joel P. says:

    I came into this book hoping for some strategies, opportunities, or thoughts from the authors on how to bring games to the workplace, and while he provides some good stories about how other have succeeded with it, there is little discussion on the here s how their success translates over to your workplace Good stories, but little to no follow through Disappointing.


  4. Karen Karen says:

    Overview I listened to the audiobook on my daily commute, which was suitable for x2 speed I enjoyed how the book connects our ways of thinking to our methods of entertainment, although it s a little creepy to find out exactly how intimately game designers know us and can peg our habits Fascinating perspectives are discussed, and you can start to see how they might apply in areas inherently unrelated to game design but could perhaps adapt the processes like in teaching.Favourite quotes The Overview I listened to the audiobook on my daily commute, which was suitable for x2 speed I enjoyed how the book connects our ways of thinking to our methods of entertainment, although it s a little creepy to find out exactly how intimately game designers know us and can peg our habits Fascinating perspectives are discussed, and you can start to see how they might apply in areas inherently unrelated to game design but could perhaps adapt the processes like in teaching.Favourite quotes The rules don t need to be laid out before playing, but they do need to be fully understood for maximum gains Infovores the innate need to learn Play is the highest form of research A Einstein


  5. Michael MacDonald Michael MacDonald says:

    Stimulating and well written A romp through a series of case studies and concepts arguing that we are applying games to our world of work quite effectively There s not a great deal of how to , but the author does offer a compelling examination of why we shouldn t ignore play at work It s a companion read It shouldn t be read for its own sake Instead, read it along with Stuart Brown s Play and McGonnigle s SuperBetter I m looking forward to levelling up to the next stage.


  6. Koen Wellens Koen Wellens says:

    What I expected from this book was to get some tips in doing gamification at my own job However, that s not what I got out of it The book covers lots of stories about gamification and studies behind it What works and what doesn t They explain this by providing success stories Most of these stories are overly detailed That makes some parts of this book a real struggle to get through.Read the full review at my blog What I expected from this book was to get some tips in doing gamification at my own job However, that s not what I got out of it The book covers lots of stories about gamification and studies behind it What works and what doesn t They explain this by providing success stories Most of these stories are overly detailed That makes some parts of this book a real struggle to get through.Read the full review at my blog


  7. Maya Senen Maya Senen says:

    Much of this work felt disjointed and off task While there were a few case studies in gamification, sometimes the work get lost in other broader technology issues Trust me, the conclusion was actually, Guys what if we are all in a simulation right now Perhaps I m in the wrong place, and should be reading worksfocused on game design where I can then draw my own parallels to how these principles can be better driving work That s what I was hoping for here, and while there was a bit Much of this work felt disjointed and off task While there were a few case studies in gamification, sometimes the work get lost in other broader technology issues Trust me, the conclusion was actually, Guys what if we are all in a simulation right now Perhaps I m in the wrong place, and should be reading worksfocused on game design where I can then draw my own parallels to how these principles can be better driving work That s what I was hoping for here, and while there was a bit of it, it was largely unfocused and bloated writing


  8. Monica Dix Monica Dix says:

    Obviously there was a lot of care and effort put into constructing a compelling 3 part argument for understanding play at work, but I was relatively disappointed at the strong bias towards male inventors and creators, enough that I stopped reading about halfway Once you realize the trend, it s hard not to be distracted by how few times they use she her pronouns in the hypothetical examples, or the real life examples of innovators in the field.


  9. Tina Chaffin Tina Chaffin says:

    This book is great if you are a neurosurgeon, MIT grad, or really good at math algorithms As other reviews mention, there isn t any information in this book that relates to a typical job I was really disappointed it didn t give me any tips for the workplace.


  10. Amy Amy says:

    I found the early part of the book interesting and then the latter part In the middle, some of the information did not seem so directly related to play at work.


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