Onslaught at Arda I PDF/EPUB Ù Onslaught at Epub /

Onslaught at Arda I PDF/EPUB Ù Onslaught at Epub /


Onslaught at Arda I [Reading] ➹ Onslaught at Arda I Author Katrina Ostrander – Centrumpowypadkowe.co.uk Following its defeat at the Battle of Yavin the Empire has tightened its grip on the surrounding systems Nearby a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gau Following its defeat at the Battle of Yavin the Empire has tightened its grip on the surrounding systems Nearby a secret Rebel base on Arda I hides in the shadows of a twisting canyon known as the Gauntlet seemingly safe from planetary sensor scans When Imperial Star Destroyers appear in orbit the Rebels are caught by surprise and Onslaught at Epub / scramble to evacuate before they are overrunIn this action packed adventure a group of new recruits must defend the Rebel base from the Imperial onslaught and root out the traitor who opposes themThis full length adventure includes A sweeping tale of rebellion and betrayal perfect for starting characters New rules for handling mass combat and managing competing events All new adversaries and vehicles including the T sandspeeder TIE hunter Viper probe droid and devlikk Mini gazetters for Arda I Jagomir and Ord Radama allowing Game Masters to use these locations in their own campaigns.

  • Onslaught at Arda I
  • Katrina Ostrander
  • English
  • 13 September 2016
  • 9781616619121

About the Author: Katrina Ostrander

Katrina Ostrander is a freelance writer editor worldbuilder and game master who previously worked in the tabletop games industry for Fantasy Flight Games In addition to her work as an editor of tie in fiction and the story manager of FFG’s proprietary IPs she has written for or developed over a dozen roleplaying game products including adventures supplements Onslaught at Epub / and core rulebooks.



4 thoughts on “Onslaught at Arda I

  1. Keith Gapinski Keith Gapinski says:

    A decent adventure though it's a little weak on character motivations for the NPCs It felt a little too much like they were trying to make everything very black and white in terms of good and evil and so the adventure feels a little unbelievableI haven't run any of these published adventures for a group but I'm finding all of them feel a little muddled in terms of how the encounters are set up I think Fantasy Flight is trying to give GMs room to improv but I would much rather have a bullet point list of activities in each encounter with rolls and results for various successes than the kind of loose paragraphs of details they present Maybe it's just a weakness of the custom dice system

  2. Michael Bondurant Michael Bondurant says:

    good framework and a good amount of opportunity to draw out this story line into a longer story

  3. Matthew Bane Matthew Bane says:

    Not a bad opening Rebel Adventure I liked the addition of mass combat rules

  4. Bert Janssens Bert Janssens says:

    This adventure has some entertaining parts but reuires a lot of preparation by the GM It would have been nice if poster maps were included of the two rebel bases

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