Doctor Who Adventures in Time and Space: The Role Playing

Doctor Who Adventures in Time and Space: The Role Playing

Doctor Who Adventures in Time and Space: The Role Playing Game ❰BOOKS❯ ✬ Doctor Who Adventures in Time and Space: The Role Playing Game Author David F. Chapman – Centrumpowypadkowe.co.uk Imagine you could go anywhere This world or countless others, encountering strange alien races, new cultures or hostile environments Now imagine you could travel to any time See the pyramids and the S Imagine you Adventures in Kindle Ö could go anywhere This world or countless others, encountering strange alien races, new cultures or hostile environments Now imagine you could travel to any time See the pyramids and the Sphinx back when she had a nose , discover who or what really built Stonehenge, Doctor Who eBook ò meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars Where would you go With Doctor Who Adventures in Time and Space, the power is in your hands You can go anywhere or anywhen in the universe It s not Who Adventures in PDF È going to be easy It ll probably be dangerous The universe is a hostile place, full of Daleks, Slitheen, Krillitane, Sontarans, Plasmavores, Cybermen, Sycorax, Judoon and worse There will be fear, heartbreak and excitement, but above all, it ll be the trip of a lifetime.


10 thoughts on “Doctor Who Adventures in Time and Space: The Role Playing Game

  1. Matthew Ardill Matthew Ardill says:

    Ever want to be The Doctor Or maybe a companion Or even another traveller making his or her way through time and space This is the game for you Simple rules that are easy to pick up and emphasize the story over the structure A good choice for experienced players who are maybe not experts but also not entirely new to role playing The rules are a bit too losey goosey for some one who may never have played a game before but at the same time not so laden down with rules and minutae that you ge Ever want to be The Doctor Or maybe a companion Or even another traveller making his or her way through time and space This is the game for you Simple rules that are easy to pick up and emphasize the story over the structure A good choice for experienced players who are maybe not experts but also not entirely new to role playing The rules are a bit too losey goosey for some one who may never have played a game before but at the same time not so laden down with rules and minutae that you get lost in arguments of augmenting stats I m looking at you 4th edition DD The added bonus is the universe and all of time and space is your oyster so there is no story you can t tell


  2. Max Max says:

    This is a pretty cool game I like a lot of aspects of the system, including the way most things are kept fairly simple The core mechanic is 2d6 stat skill versus a target number, which I imagine should work pretty well Of course, you can spend metagame points to alter things in various ways I like that different characters might have smaller or large pools of Story Points to help balance things I also like that there are only twelve skills, which keeps everything nice and simple, especi This is a pretty cool game I like a lot of aspects of the system, including the way most things are kept fairly simple The core mechanic is 2d6 stat skill versus a target number, which I imagine should work pretty well Of course, you can spend metagame points to alter things in various ways I like that different characters might have smaller or large pools of Story Points to help balance things I also like that there are only twelve skills, which keeps everything nice and simple, especially for new players And, of course, the way that combat is organized so that talkers go first and fighters go last is pretty cool and does a good job emulating the show.In general, this feels like it s pretty friendly to first time roleplayers, although I feel like the device rules might be a little complex I mean, I m fine with them, but I m not sure how intuitive they are Still, there are some pre made devices, characters, and aliens, and I m sure there s plentystuff already statted out in supplements This book is, for the most part, enough on its own, at least to get started The info on time travel is rather abbreviated, and the same goes for the monster section It s enough to start, but I definitely think I ll be getting those sourcebooks if I use this game This version does a fair job of supporting all of Doctor Who by including examples and references to the show s fifty year history The pre made characters are all from the revived show, but that s okay After all, there s an extensive line of sourcebooks covering each Doctor All in all, I really like this system, and I hope to use it some time soon I could even see using it for settings other than Doctor Who that have a similar vibe to them


  3. Raul Raul says:

    A good, rules light approach to role playing games It is reminiscent of West End Games approach as well as the upcoming Metamorphosis Alpha, 5th edition.


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